<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_shopItem_cafe</name>
        <functions>
            <function>$l10n_function_productionPoint</function>
        </functions>
        <image>store_CafeWithDeco.png</image>
        <price>26000</price>
		<dailyUpkeep>10</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <species>placeable</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
        <vertexBufferMemoryUsage>569344</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>126976</indexBufferMemoryUsage>
        <textureMemoryUsage>15204352</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>CafeWithDeco.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
		<boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="smallImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart" widthNode="clearAreaWidth" heightNode="clearAreaHeight"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="levelingAreaStart" widthNode="levelingAreaWidth" heightNode="levelingAreaHeight" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <infoTrigger triggerNode="infoTrigger"/>

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="unloadTriggerMarker" teleportNode="unloadTriggerMarker" />
    </hotspots>

    <triggerMarkers>
        <triggerMarker node="warningStripes" />
        <triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIconWrench.i3d" adjustToGround="true" />
        <triggerMarker node="unloadTriggerMarker" filename="$data/shared/assets/marker/markerIconUnload.i3d" adjustToGround="true" />
    </triggerMarkers>

    <productionPoint>
        <productions sharedThroughputCapacity="false">
            <production id="bread" name="$l10n_fillType_bread" cyclesPerHour="30" costsPerActiveHour="1.5">
                <inputs>
                    <input fillType="FLOUR" amount="2" />
                </inputs>
                <outputs>
                    <output fillType="BREAD" amount="1" />
                </outputs>
            </production>
			<production id="breadRiceFlour" name="%s (%s)" params="$l10n_fillType_bread|$l10n_fillType_riceFlour" cyclesPerHour="30" costsPerActiveHour="1.8">
                <inputs>
                    <input fillType="RICEFLOUR" amount="2" />
                </inputs>
                <outputs>
                    <output fillType="BREAD" amount="1" />
                </outputs>
            </production>
            <production id="cake" name="$l10n_fillType_cake" cyclesPerHour="20" costsPerActiveHour="1.5">
                <inputs>
                    <input fillType="FLOUR"      amount="2" />
                    <input fillType="SUGAR"      amount="2" />
                    <input fillType="MILK_BOTTLED"       amount="2" />
                    <input fillType="EGG"        amount="2" />
                    <input fillType="BUTTER"     amount="2" />
                    <input fillType="STRAWBERRY" amount="2" />
                </inputs>
                <outputs>
                    <output fillType="CAKE" amount="5" />
                </outputs>
            </production>
			<production id="butter" name="$l10n_fillType_butter" cyclesPerHour="25" costsPerActiveHour="0.5">
                <inputs>
                    <input fillType="MILK_BOTTLED" amount="15" />
                </inputs>
                <outputs>
                    <output fillType="BUTTER" amount="13" />
                </outputs>
            </production>
            <production id="cheese" name="$l10n_fillType_cheese" cyclesPerHour="20" costsPerActiveHour="0.5">
                <inputs>
                    <input fillType="MILK_BOTTLED" amount="3" />
                </inputs>
                <outputs>
                    <output fillType="CHEESE" amount="2" />
                </outputs>
            </production>
            <production id="chocolate" name="$l10n_fillType_chocolate" cyclesPerHour="30" costsPerActiveHour="0.5">
                <inputs>
                    <input fillType="MILK_BOTTLED" amount="1" />
                    <input fillType="SUGAR" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="CHOCOLATE" amount="1" />
                </outputs>
            </production>
			<production id="cakeRiceFlour" name="%s (%s)" params="$l10n_fillType_cake|$l10n_fillType_riceFlour" cyclesPerHour="20" costsPerActiveHour="1.8">
                <inputs>
                    <input fillType="RICEFLOUR"    amount="6" />
                    <input fillType="SUGAR"        amount="8" />
                    <input fillType="MILK_BOTTLED" amount="8" />
                    <input fillType="EGG"          amount="8" />
                    <input fillType="BUTTER"       amount="8" />
                    <input fillType="STRAWBERRY"   amount="8" />
                </inputs>
                <outputs>
                    <output fillType="CAKE" amount="21" />
                </outputs>
            </production>
        </productions>

        <sellingStation node="sellingStation" appearsOnStats="true" supportsExtension="false">
            <unloadTrigger exactFillRootNode="unloadTrigger" aiNode="unloadTriggerAINode" fillTypes="MILK_BOTTLED" />
			<palletTrigger triggerNode="palletTrigger" aiNode="unloadTriggerAINode" fillTypes="FLOUR RICEFLOUR SUGAR MILK_BOTTLED EGG BUTTER STRAWBERRY CHEESE CHOCOLATE" />
        </sellingStation>

        <palletSpawner node="palletSpawner">
            <spawnPlaces>
                <spawnPlace startNode="spawnSpace1start" />
            </spawnPlaces>
        </palletSpawner>

        <storage isExtension="false" fillLevelSyncThreshold="50">
            <capacity fillType="FLOUR"      capacity="100000" />
            <capacity fillType="SUGAR"      capacity="50000" />
            <capacity fillType="MILK_BOTTLED"       capacity="50000" />
            <capacity fillType="EGG"        capacity="50000" />
            <capacity fillType="BUTTER"     capacity="50000" />
            <capacity fillType="STRAWBERRY" capacity="50000" />
            <capacity fillType="BREAD"      capacity="50000" />
            <capacity fillType="CAKE"       capacity="50000" />
			<capacity fillType="CHEESE"     capacity="50000" />
			<capacity fillType="CHOCOLATE"  capacity="50000" />
			<capacity fillType="RICEFLOUR"  capacity="50000" />
        </storage>

        <playerTrigger node="playerTrigger" />

        <sounds>
            <idle template="bakeryIdle" linkNode="0>" />
            <active template="bakeryWork" linkNode="0>" />
        </sounds>
    </productionPoint>

    <i3dMappings>
        <i3dMapping id="clearAreaStart" node="0>8|0" />
        <i3dMapping id="clearAreaWidth" node="0>8|1" />
        <i3dMapping id="clearAreaHeight" node="0>8|2" />
        <i3dMapping id="levelingAreaStart" node="0>7|0" />
        <i3dMapping id="levelingAreaWidth" node="0>7|1" />
        <i3dMapping id="levelingAreaHeight" node="0>7|2" />
        <i3dMapping id="indoorArea1Start" node="0>9|0" />
        <i3dMapping id="indoorArea1Width" node="0>9|1" />
        <i3dMapping id="indoorArea1Height" node="0>9|2" />
        <i3dMapping id="testArea1Start" node="0>5" />
        <i3dMapping id="testArea1End" node="0>5|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>6" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>6|0" />
        <i3dMapping id="sellingStation" node="0>3" />
        <i3dMapping id="unloadTrigger" node="0>3|0" />
        <i3dMapping id="unloadTriggerMarker" node="0>3|0|0" />
        <i3dMapping id="unloadTriggerAINode" node="0>3|1" />
		<i3dMapping id="palletTrigger" node="0>3|2" />
        <i3dMapping id="playerTrigger" node="0>4|0" />
        <i3dMapping id="playerTriggerMarker" node="0>4|0|0" />
        <i3dMapping id="palletSpawner" node="0>2" />
        <i3dMapping id="spawnSpace1start" node="0>2|0" />
        <i3dMapping id="warningStripes" node="0>1" />
        <i3dMapping id="infoTrigger" node="0>0" />
    </i3dMappings>
</placeable>
